Class SpstSwitch
Represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high.
Use the SwitchCircuitTerminationType to specify whether the other side of the switch terminates to ground or high.
Assembly: Meadow.Foundation.dll
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public class SpstSwitch : ISwitch, ISensor<bool>, ISensor
Implements:
Meadow.Peripherals.Switches.ISwitch
, Meadow.Peripherals.Sensors.ISensor<System.Boolean>
, Meadow.Peripherals.Sensors.ISensor
Properties
IsOn
Describes whether or not the switch circuit is closed/connected (IsOn = true), or open (IsOn = false).
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public bool IsOn { get; protected set; }
DigitalInputPort
Returns the DigitalInputPort.
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protected IDigitalInterruptPort DigitalInputPort { get; set; }
IsDisposed
Is the object disposed
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public bool IsDisposed { get; }
Methods
DigitalInChanged(object, DigitalPortResult)
Event handler when switch value has been changed
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protected void DigitalInChanged(object sender, DigitalPortResult e)
Parameters
Type | Name |
---|---|
System.Object | sender |
Meadow.Hardware.DigitalPortResult | e |
Read()
Convenience method to get the current sensor reading
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public Task<bool> Read()
Returns
System.Threading.Tasks.Task<System.Boolean>
Dispose()
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public void Dispose()
Dispose(bool)
Dispose of the object
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protected virtual void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing | Is disposing |
Events
Changed
Raised when the switch circuit is opened or closed.
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public event EventHandler Changed
Event Type
System.EventHandler
Implements
Meadow.Peripherals.Switches.ISwitch
Meadow.Peripherals.Sensors.ISensor<System.Boolean>
Meadow.Peripherals.Sensors.ISensor