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Class SpstSwitch

Represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high.

Use the SwitchCircuitTerminationType to specify whether the other side of the switch terminates to ground or high.

Assembly: Meadow.Foundation.dll
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public class SpstSwitch : ISwitch, ISensor<bool>, ISensor

Implements:
Meadow.Peripherals.Switches.ISwitch, Meadow.Peripherals.Sensors.ISensor<System.Boolean>, Meadow.Peripherals.Sensors.ISensor

Properties

IsOn

Describes whether or not the switch circuit is closed/connected (IsOn = true), or open (IsOn = false).

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public bool IsOn { get; protected set; }

DigitalInputPort

Returns the DigitalInputPort.

View Source
protected IDigitalInterruptPort DigitalInputPort { get; set; }

IsDisposed

Is the object disposed

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public bool IsDisposed { get; }

Methods

DigitalInChanged(object, DigitalPortResult)

Event handler when switch value has been changed

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protected void DigitalInChanged(object sender, DigitalPortResult e)
Parameters
TypeName
System.Objectsender
Meadow.Hardware.DigitalPortResulte

Read()

Convenience method to get the current sensor reading

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public Task<bool> Read()
Returns

System.Threading.Tasks.Task<System.Boolean>

Dispose()

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public void Dispose()

Dispose(bool)

Dispose of the object

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protected virtual void Dispose(bool disposing)
Parameters
TypeNameDescription
System.BooleandisposingIs disposing

Events

Changed

Raised when the switch circuit is opened or closed.

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public event EventHandler Changed
Event Type

System.EventHandler

Implements

  • Meadow.Peripherals.Switches.ISwitch
  • Meadow.Peripherals.Sensors.ISensor<System.Boolean>
  • Meadow.Peripherals.Sensors.ISensor