Class Apds9960
Represents the APDS9960 Proximity, Light, RGB, and Gesture Sensor
Assembly: Apds9960.dll
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public class Apds9960 : ByteCommsSensorBase<(Color? Color, Illuminance? AmbientLight)>, IObservable<IChangeResult<(Color? Color, Illuminance? AmbientLight)>>, ISamplingSensor<(Color? Color, Illuminance? AmbientLight)>, ISensor<(Color? Color, Illuminance? AmbientLight)>, ISensor, ISamplingSensor, II2cPeripheral, IDisposable
Inheritance: System.Object
-> Meadow.Foundation.ObservableBase<UNIT> -> Meadow.Foundation.SamplingSensorBase<UNIT> -> Meadow.Foundation.PollingSensorBase<UNIT> -> Meadow.Foundation.ByteCommsSensorBase<UNIT>
Implements:
System.IObservable<Meadow.IChangeResult<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>>
, Meadow.Peripherals.Sensors.ISamplingSensor<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>
, Meadow.Peripherals.Sensors.ISensor<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>
, Meadow.Peripherals.Sensors.ISensor
, Meadow.Peripherals.Sensors.ISamplingSensor
, Meadow.Hardware.II2cPeripheral
, System.IDisposable
Properties
DefaultI2cAddress
The default I2C address for the peripheral
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public byte DefaultI2cAddress { get; }
IsDisposed
Is the object disposed
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public bool IsDisposed { get; }
Color
The current color value
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public Color? Color { get; }
AmbientLight
The current ambient light value
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public Illuminance? AmbientLight { get; }
Methods
ReadSensor()
Reads data from the sensor
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protected override Task<(Color? Color, Illuminance? AmbientLight)> ReadSensor()
Returns
System.Threading.Tasks.Task<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>
: The latest sensor reading### RaiseEventsAndNotify(IChangeResult<(Color? Color, Illuminance? AmbientLight)>)
Raise events for subscribers and notify of value changes
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protected override void RaiseEventsAndNotify(IChangeResult<(Color? Color, Illuminance? AmbientLight)> changeResult)
Parameters
Type | Name | Description |
---|---|---|
Meadow.IChangeResult<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>> | changeResult | The updated sensor data |
EnableLightSensor(bool)
Enable light sensor
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public void EnableLightSensor(bool interrupts)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | interrupts | True to enable interrupts for light |
DisableLightSensor()
Disable light sensor
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public void DisableLightSensor()
EnableProximitySensor(bool)
Enable proximity sensor
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public void EnableProximitySensor(bool interrupts)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | interrupts | True to enable interrupts for proximity |
DisableProximitySensor()
Disable proximity sensor
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public void DisableProximitySensor()
EnableGestureSensor(bool)
Starts the gesture recognition engine on the APDS-9960
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public bool EnableGestureSensor(bool interrupts)
Returns
System.Boolean
: Enable interrupts for gestures
Parameters
Type | Name |
---|---|
System.Boolean | interrupts |
DisableGestureSensor()
Disable gestures
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public void DisableGestureSensor()
IsGestureAvailable()
Is a gesture reading available
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public bool IsGestureAvailable()
Returns
System.Boolean
: True if available### ReadGesture()
Read the current gesture
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public Apds9960.Direction ReadGesture()
Returns
Meadow.Foundation.Sensors.Motion.Apds9960.Direction: The direction
Exceptions
System.Exception
Throws if reading gesture data failed
EnablePower(bool)
Enable power
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public void EnablePower(bool enable)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | enable | True to enable, false to disable |
ReadAmbientLight()
Read ambient light value
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protected ushort ReadAmbientLight()
Returns
System.UInt16
ReadRedLight()
Read red light value
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protected ushort ReadRedLight()
Returns
System.UInt16
ReadGreenLight()
Read green light value
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protected ushort ReadGreenLight()
Returns
System.UInt16
ReadBlueLight()
Read blue light value
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protected ushort ReadBlueLight()
Returns
System.UInt16
ReadProximity()
Read proximity
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public byte ReadProximity()
Returns
System.Byte
GetProxIntLowThresh()
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public byte GetProxIntLowThresh()
Returns
System.Byte
SetProxIntLowThresh(byte)
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public void SetProxIntLowThresh(byte threshold)
Parameters
Type | Name |
---|---|
System.Byte | threshold |
GetProxIntHighThresh()
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public byte GetProxIntHighThresh()
Returns
System.Byte
SetProxIntHighThresh(byte)
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public void SetProxIntHighThresh(byte threshold)
Parameters
Type | Name |
---|---|
System.Byte | threshold |
GetLEDDrive()
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public byte GetLEDDrive()
Returns
System.Byte
SetLEDDrive(byte)
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public bool SetLEDDrive(byte drive)
Returns
System.Boolean
Parameters
Type | Name |
---|---|
System.Byte | drive |
GetProximityGain()
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public byte GetProximityGain()
Returns
System.Byte
SetProximityGain(byte)
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public void SetProximityGain(byte drive)
Parameters
Type | Name |
---|---|
System.Byte | drive |
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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public override void Dispose()
Dispose(bool)
Dispose of the object
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protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing | Is disposing |
Events
AmbientLightUpdated
Raised when the ambient light value changes
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public event EventHandler<IChangeResult<Illuminance>> AmbientLightUpdated
Event Type
System.EventHandler<Meadow.IChangeResult<Meadow.Units.Illuminance>>
ColorUpdated
Raised when the color value changes
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public event EventHandler<IChangeResult<Color>> ColorUpdated
Event Type
System.EventHandler<Meadow.IChangeResult<Meadow.Color>>
Implements
System.IObservable<Meadow.IChangeResult<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>>
Meadow.Peripherals.Sensors.ISamplingSensor<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>
Meadow.Peripherals.Sensors.ISensor<System.ValueTuple<System.Nullable<Meadow.Color>,System.Nullable<Meadow.Units.Illuminance>>>
Meadow.Peripherals.Sensors.ISensor
Meadow.Peripherals.Sensors.ISamplingSensor
Meadow.Hardware.II2cPeripheral
System.IDisposable