Class Keyboard.KeyboardKey
Represents a Keyboard key as a Meadow digital input
Assembly: Meadow.Keyboard.dll
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public class Keyboard.KeyboardKey : DigitalInterruptPortBase, IDigitalInterruptPort, IDigitalInputPort, IDigitalPort, IPort<IDigitalChannelInfo>, IDisposable, IObservable<IChangeResult<DigitalState>>
Inheritance: System.Object
-> Meadow.Hardware.PortBase<Meadow.Hardware.IDigitalChannelInfo>
-> Meadow.Hardware.DigitalPortBase
-> Meadow.Hardware.DigitalInputPortBase
-> Meadow.Hardware.DigitalInterruptPortBase
Implements:
Meadow.Hardware.IDigitalInterruptPort
, Meadow.Hardware.IDigitalInputPort
, Meadow.Hardware.IDigitalPort
, Meadow.Hardware.IPort<Meadow.Hardware.IDigitalChannelInfo>
, System.IDisposable
, System.IObservable<Meadow.IChangeResult<Meadow.Hardware.DigitalState>>
Properties
State
the state of the key, <b>true</b> being "down"
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public override bool State { get; }
Resistor
Virtual resistor mode of the key. Always InternalPullUp
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public override ResistorMode Resistor { get; set; }
DebounceDuration
Debounce duration of the key. Unsupported because the hardware handles this.
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public override TimeSpan DebounceDuration { get; set; }
GlitchDuration
Glitch filter duration of the key. Unsupported because the hardware handles this.
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public override TimeSpan GlitchDuration { get; set; }
Implements
Meadow.Hardware.IDigitalInterruptPort
Meadow.Hardware.IDigitalInputPort
Meadow.Hardware.IDigitalPort
Meadow.Hardware.IPort<Meadow.Hardware.IDigitalChannelInfo>
System.IDisposable
System.IObservable<Meadow.IChangeResult<Meadow.Hardware.DigitalState>>