Meadow.Foundation.Sensors.Hid.SnesClassicController
SnesClassicController | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
Code Example
SnesClassicController snesController;
public override Task Initialize()
{
Resolver.Log.Info("Initialize...");
var i2cBus = Device.CreateI2cBus(SnesClassicController.DefaultI2cSpeed);
snesController = new SnesClassicController(i2cBus: i2cBus);
//onetime update - could be used in a game loop
snesController.Update();
//check the state of a button
Resolver.Log.Info("X Button is " + (snesController.XButton.State == true ? "pressed" : "not pressed"));
//.NET events
snesController.AButton.Clicked += (s, e) => Resolver.Log.Info("A button clicked");
snesController.BButton.Clicked += (s, e) => Resolver.Log.Info("B button clicked");
snesController.XButton.Clicked += (s, e) => Resolver.Log.Info("X button clicked");
snesController.YButton.Clicked += (s, e) => Resolver.Log.Info("Y button clicked");
snesController.LButton.Clicked += (s, e) => Resolver.Log.Info("L button clicked");
snesController.RButton.Clicked += (s, e) => Resolver.Log.Info("R button clicked");
snesController.StartButton.Clicked += (s, e) => Resolver.Log.Info("+ button clicked");
snesController.SelectButton.Clicked += (s, e) => Resolver.Log.Info("- button clicked");
snesController.DPad.Updated += (s, e) => Resolver.Log.Info($"DPad {e.New}");
return Task.CompletedTask;
}
public override Task Run()
{
snesController.StartUpdating(TimeSpan.FromMilliseconds(200));
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
To wire a SnesClassicController to your Meadow board, connect the following:
SnesClassicController | Meadow Pin |
---|---|
GND | GND |
SCL | D08 (SCL) |
SDA | D07 (SDA) |
VCC | 3V3 |