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Class MicroGraphics

Provide high level graphics functions

Assembly: MicroGraphics.dll
View Source
public class MicroGraphics : ITextDisplay

Implements:
Meadow.Peripherals.Displays.ITextDisplay

Properties

PixelBuffer

PixelBuffer draw target

View Source
protected IPixelBuffer PixelBuffer { get; }

EnabledColor

The color used when a pixel is enabled (on)

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public Color EnabledColor { get; }

DisabledColor

The color used when a pixel is not enabled (off)

View Source
public Color DisabledColor { get; }

CurrentFont

Font used for drawing text to the display

View Source
public IFont CurrentFont { get; set; }

ColorMode

Current color mode

View Source
public ColorMode ColorMode { get; }

Rotation

Current rotation used for drawing pixels to the display

View Source
public RotationType Rotation { get; set; }

Stroke

Stroke / line thickness when drawing lines or shape outlines

View Source
public int Stroke { get; set; }

PenColor

Current pen color

View Source
public Color PenColor { get; set; }

Height

Return the height of the display after accounting for the rotation

View Source
public int Height { get; }

Width

Return the width of the display after accounting for the rotation

View Source
public int Width { get; }

DisplayConfig

Text display configuration for use with text display menu

View Source
public TextDisplayConfig DisplayConfig { get; }

DelayBetweenFrames

Optional enforced delay between updates when calling ShowBuffered

View Source
public TimeSpan DelayBetweenFrames { get; set; }

CursorColumn

The current cursor column relative to text/font

View Source
public byte CursorColumn { get; }

CursorLine

The current cursor line relative to the text

View Source
public byte CursorLine { get; }

Fields

canvasState

The current canvas state

View Source
protected MicroGraphics.CanvasState? canvasState

display

Display object responsible for managing the buffer and rendering

View Source
protected readonly IGraphicsDisplay? display

IgnoreOutOfBoundsPixels

ignore pixels that are outside of the pixel buffer coordinate space

View Source
public bool IgnoreOutOfBoundsPixels

Methods

SaveState()

Save any state variables Includes: CurrentFont, Stroke, and Rotation

View Source
public void SaveState()

RestoreState()

Restore saved state variables and apply them to the MicroGraphics instance Includes: CurrentFont, Stroke, and Rotation

View Source
public void RestoreState()

DrawPixel(int, int, Color)

Draw a single pixel using the pen color

View Source
public virtual void DrawPixel(int x, int y, Color color)
Parameters
TypeNameDescription
System.Int32xx location
System.Int32yy location
Meadow.ColorcolorColor of pixel

DrawPixel(int, int, bool)

Draw a single pixel

View Source
public void DrawPixel(int x, int y, bool enabled)
Parameters
TypeNameDescription
System.Int32xx location
System.Int32yy location
System.BooleanenabledTurn the pixel on (true) or off (false)

DrawPixel(int, int)

Draw a single pixel

View Source
public virtual void DrawPixel(int x, int y)
Parameters
TypeNameDescription
System.Int32xx location
System.Int32yy location

DrawPixel(int)

Draw a single pixel using the pen color

View Source
public virtual void DrawPixel(int index)
Parameters
TypeNameDescription
System.Int32indexpixel location in buffer

InvertPixel(int, int)

Invert the color of the pixel at the given location

View Source
public void InvertPixel(int x, int y)
Parameters
TypeNameDescription
System.Int32xx location
System.Int32yy location

InvertRectangle(int, int, int, int)

Invert all pixels within a rectangle

View Source
public virtual void InvertRectangle(int x, int y, int width, int height)
Parameters
TypeNameDescription
System.Int32xx start
System.Int32yy start
System.Int32widthwidth of area to invert
System.Int32heightheight of area to invert

DrawLine(int, int, int, int, bool)

Draw a line using Bresenhams line drawing algorithm

View Source
public void DrawLine(int x0, int y0, int x1, int y1, bool enabled)
Parameters
TypeNameDescription
System.Int32x0Abscissa of the starting point of the line
System.Int32y0Ordinate of the starting point of the line
System.Int32x1Abscissa of the end point of the line
System.Int32y1Ordinate of the end point of the line
System.BooleanenabledTurn the pixel on (true) or off (false)

DrawLine(int, int, int, float, bool)

Draw a line using polar coordinates

View Source
public void DrawLine(int x, int y, int length, float angle, bool enabled)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of line
System.SingleangleAngle in radians
System.BooleanenabledTurn the pixel on (true) or off (false)

DrawLine(int, int, int, int)

Draw a line using Bresenhams line drawing algorithm

View Source
public void DrawLine(int x0, int y0, int x1, int y1)
Parameters
TypeNameDescription
System.Int32x0Abscissa of the starting point of the line
System.Int32y0Ordinate of the starting point of the line
System.Int32x1Abscissa of the end point of the line
System.Int32y1Ordinate of the end point of the line

DrawLine(int, int, int, float, Color)

Draw a line from a point to a position defined by a radius and an angle

View Source
public void DrawLine(int x, int y, int length, float angle, Color color)
Parameters
TypeNameDescription
System.Int32x
System.Int32yOrdinate of the starting point of the line
System.Int32lengthlength of line
System.Singleangleangle to draw line in radians
Meadow.ColorcolorThe color of the line

DrawLine(int, int, int, int, Color)

Draw a line using Bresenhams line drawing algorithm

View Source
public void DrawLine(int x0, int y0, int x1, int y1, Color color)
Parameters
TypeNameDescription
System.Int32x0Abscissa of the starting point of the line
System.Int32y0Ordinate of the starting point of the line
System.Int32x1Abscissa of the end point of the line
System.Int32y1Ordinate of the end point of the line
Meadow.ColorcolorColor of the line to be drawn

DrawHorizontalLine(int, int, int, bool)

Draw a horizontal line.

View Source
public void DrawHorizontalLine(int x, int y, int length, bool enabled)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of the line to draw
System.BooleanenabledTurn the pixel on (true) or off (false)

DrawHorizontalLine(int, int, int)

Draw a horizontal line

View Source
public void DrawHorizontalLine(int x, int y, int length)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of the line to draw

DrawHorizontalLine(int, int, int, Color)

Draw a horizontal line

View Source
public void DrawHorizontalLine(int x, int y, int length, Color color)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of the line to draw
Meadow.ColorcolorThe color of the line

DrawVerticalLine(int, int, int, bool)

Draw a vertical line.

View Source
public void DrawVerticalLine(int x, int y, int length, bool enabled)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of the line to draw
System.BooleanenabledShow the line when (true) or off (false)

DrawVerticalLine(int, int, int)

Draw a vertical line

View Source
public void DrawVerticalLine(int x, int y, int length)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of the line to draw

DrawVerticalLine(int, int, int, Color)

Draw a vertical line

View Source
public void DrawVerticalLine(int x, int y, int length, Color color)
Parameters
TypeNameDescription
System.Int32xAbscissa of the starting point of the line
System.Int32yOrdinate of the starting point of the line
System.Int32lengthLength of the line to draw
Meadow.ColorcolorThe color of the line

DrawArc(int, int, int, Angle, Angle, Color, bool)

Draw a circular arc between two angles

View Source
public void DrawArc(int centerX, int centerY, int radius, Angle startAngle, Angle endAngle, Color color, bool centerBetweenPixels = true)
Parameters
TypeNameDescription
System.Int32centerXAbscissa of the center point of the circle
System.Int32centerYOrdinate of the center point of the circle
System.Int32radiusRadius of the circle
Meadow.Units.AnglestartAngleThe arc starting angle
Meadow.Units.AngleendAngleThe arc ending angle
Meadow.ColorcolorThe color of the circle
System.BooleancenterBetweenPixelsIf true, the center of the arc is between the assigned pixel and the next pixel, false it's directly on the center pixel

DrawArc(int, int, int, Angle, Angle, bool, bool)

Draw a circular arc between two angles

View Source
public void DrawArc(int centerX, int centerY, int radius, Angle startAngle, Angle endAngle, bool enabled = true, bool centerBetweenPixels = true)
Parameters
TypeNameDescription
System.Int32centerXAbscissa of the center point of the circle
System.Int32centerYOrdinate of the center point of the circle
System.Int32radiusRadius of the circle
Meadow.Units.AnglestartAngleThe arc starting angle
Meadow.Units.AngleendAngleThe arc ending angle
System.BooleanenabledShould draw the arc (true) or remove (false)
System.BooleancenterBetweenPixelsIf true, the center of the arc is between the assigned pixel and the next pixel, false it's directly on the center pixel

DrawArc(int, int, int, Angle, Angle, bool)

Draw a circular arc between two angles using PenColor

View Source
public void DrawArc(int centerX, int centerY, int radius, Angle startAngle, Angle endAngle, bool centerBetweenPixels = true)
Parameters
TypeNameDescription
System.Int32centerXAbscissa of the center point of the circle
System.Int32centerYOrdinate of the center point of the circle
System.Int32radiusRadius of the circle
Meadow.Units.AnglestartAngleThe arc starting angle
Meadow.Units.AngleendAngleThe arc ending angle
System.BooleancenterBetweenPixelsIf true, the center of the arc is between the assigned pixel and the next pixel, false it's directly on the center pixel

DrawTriangle(int, int, int, int, int, int, Color, bool)

Draw a triangle

View Source
public void DrawTriangle(int x0, int y0, int x1, int y1, int x2, int y2, Color color, bool filled = false)
Parameters
TypeNameDescription
System.Int32x0Vertex #0 x coordinate
System.Int32y0Vertex #0 y coordinate
System.Int32x1Vertex #1 x coordinate
System.Int32y1Vertex #1 y coordinate
System.Int32x2Vertex #2 x coordinate
System.Int32y2Vertex #2 y coordinate
Meadow.ColorcolorColor of triangle
System.BooleanfilledDraw a filled triangle?

DrawTriangle(int, int, int, int, int, int, bool, bool)

Draw a triangle

View Source
public void DrawTriangle(int x0, int y0, int x1, int y1, int x2, int y2, bool enabled = true, bool filled = false)
Parameters
TypeNameDescription
System.Int32x0Vertex #0 x coordinate
System.Int32y0Vertex #0 y coordinate
System.Int32x1Vertex #1 x coordinate
System.Int32y1Vertex #1 y coordinate
System.Int32x2Vertex #2 x coordinate
System.Int32y2Vertex #2 y coordinate
System.BooleanenabledShould the triangle add (true) or remove (false)
System.BooleanfilledDraw a filled triangle?

DrawTriangle(int, int, int, int, int, int, bool)

Draw a triangle

View Source
public void DrawTriangle(int x0, int y0, int x1, int y1, int x2, int y2, bool filled = false)
Parameters
TypeNameDescription
System.Int32x0Vertex #0 x coordinate
System.Int32y0Vertex #0 y coordinate
System.Int32x1Vertex #1 x coordinate
System.Int32y1Vertex #1 y coordinate
System.Int32x2Vertex #2 x coordinate
System.Int32y2Vertex #2 y coordinate
System.BooleanfilledDraw a filled triangle?

DrawCircle(int, int, int, bool, bool, bool)

Draw a circle

View Source
public void DrawCircle(int centerX, int centerY, int radius, bool enabled, bool filled = false, bool centerBetweenPixels = false)
Parameters
TypeNameDescription
System.Int32centerXAbscissa of the center point of the circle
System.Int32centerYOrdinate of the center point of the circle
System.Int32radiusRadius of the circle
System.BooleanenabledShow the circle when true
System.BooleanfilledDraw a filled circle?
System.BooleancenterBetweenPixelsSet center between pixels

DrawCircle(int, int, int, Color, bool, bool)

Draw a circle

View Source
public void DrawCircle(int centerX, int centerY, int radius, Color color, bool filled = false, bool centerBetweenPixels = false)
Parameters
TypeNameDescription
System.Int32centerXAbscissa of the center point of the circle
System.Int32centerYOrdinate of the center point of the circle
System.Int32radiusRadius of the circle
Meadow.ColorcolorThe color of the circle
System.BooleanfilledDraw a filled circle
System.BooleancenterBetweenPixelsIf true, the center of the circle is between the assigned pixel and the next pixel, false it's directly on the center pixel

DrawCircle(int, int, int, bool, bool)

Draw a circle

View Source
public void DrawCircle(int centerX, int centerY, int radius, bool filled = false, bool centerBetweenPixels = false)
Parameters
TypeNameDescription
System.Int32centerXAbscissa of the center point of the circle
System.Int32centerYOrdinate of the center point of the circle
System.Int32radiusRadius of the circle
System.BooleanfilledDraw a filled circle?
System.BooleancenterBetweenPixelsIf true, the center of the circle is between the assigned pixel and the next pixel, false it's directly on the center pixel

DrawCircleQuadrant(int, int, int, int, bool, bool, bool)

Draws a circle quadrant (quarter circle)

View Source
public void DrawCircleQuadrant(int centerX, int centerY, int radius, int quadrant, bool enabled = true, bool filled = false, bool centerBetweenPixels = false)
Parameters
TypeName
System.Int32centerX
System.Int32centerY
System.Int32radius
System.Int32quadrant
System.Booleanenabled
System.Booleanfilled
System.BooleancenterBetweenPixels

DrawCircleQuadrant(int, int, int, int, bool, bool)

Draws a circle quadrant (quarter circle)

View Source
public void DrawCircleQuadrant(int centerX, int centerY, int radius, int quadrant, bool filled = false, bool centerBetweenPixels = false)
Parameters
TypeName
System.Int32centerX
System.Int32centerY
System.Int32radius
System.Int32quadrant
System.Booleanfilled
System.BooleancenterBetweenPixels

DrawCircleQuadrant(int, int, int, int, Color, bool, bool)

Draws a circle quadrant (quarter circle)

View Source
public void DrawCircleQuadrant(int centerX, int centerY, int radius, int quadrant, Color color, bool filled = false, bool centerBetweenPixels = false)
Parameters
TypeName
System.Int32centerX
System.Int32centerY
System.Int32radius
System.Int32quadrant
Meadow.Colorcolor
System.Booleanfilled
System.BooleancenterBetweenPixels

DrawRectangle(int, int, int, int, bool, bool)

Draw a rectangle

View Source
public void DrawRectangle(int x, int y, int width, int height, bool enabled, bool filled = false)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
System.BooleanenabledTurn pixels on (true) or turn pixels off (false)
System.BooleanfilledFill the rectangle (true) or draw the outline (false, default)

DrawRectangle(int, int, int, int, bool)

Draw a rectangle

View Source
public void DrawRectangle(int x, int y, int width, int height, bool filled = false)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
System.BooleanfilledFill the rectangle (true) or draw the outline (false, default)

DrawRectangle(int, int, int, int, Color, bool)

Draw a rectangle

View Source
public void DrawRectangle(int x, int y, int width, int height, Color color, bool filled = false)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
Meadow.ColorcolorThe color of the rectangle
System.BooleanfilledFill the rectangle (true) or draw the outline (false, default)

DrawHorizontalGradient(int, int, int, int, Color, Color)

Draw a horizontal gradient filled rectangle

View Source
public void DrawHorizontalGradient(int x, int y, int width, int height, Color colorLeft, Color colorRight)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
Meadow.ColorcolorLeftThe start (left) color of the gradient
Meadow.ColorcolorRightThe end (right) color of the gradient

DrawVerticalGradient(int, int, int, int, Color, Color)

Draw a vertical gradient filled rectangle

View Source
public void DrawVerticalGradient(int x, int y, int width, int height, Color colorTop, Color colorBottom)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
Meadow.ColorcolorTopThe start (top) color of the gradient
Meadow.ColorcolorBottomThe end (bottom) color of the gradient

DrawRoundedRectangle(int, int, int, int, int, bool, bool)

Draw a rounded rectangle

View Source
public void DrawRoundedRectangle(int x, int y, int width, int height, int cornerRadius, bool enabled, bool filled = false)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
System.Int32cornerRadiusRadius of the corners of the rectangle
System.BooleanenabledTurn pixels on (true) or turn pixels off (false)
System.BooleanfilledFill the rectangle (true) or draw the outline (false, default)

DrawRoundedRectangle(int, int, int, int, int, bool)

Draw a rounded rectangle

View Source
public void DrawRoundedRectangle(int x, int y, int width, int height, int cornerRadius, bool filled = false)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
System.Int32cornerRadiusRadius of the corners of the rectangle
System.BooleanfilledFill the rectangle (true) or draw the outline (false, default)

DrawRoundedRectangle(int, int, int, int, int, Color, bool)

Draw a rounded rectangle

View Source
public void DrawRoundedRectangle(int x, int y, int width, int height, int cornerRadius, Color color, bool filled = false)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner
System.Int32yOrdinate of the top left corner
System.Int32widthWidth of the rectangle
System.Int32heightHeight of the rectangle
System.Int32cornerRadiusRadius of the corners of the rectangle
Meadow.ColorcolorThe color of the rectangle
System.BooleanfilledFill the rectangle (true) or draw the outline (false, default)

MeasureText(string, ScaleFactor)

Get the size in pixels of a string using the current font

View Source
public Size MeasureText(string text, ScaleFactor scaleFactor = ScaleFactor.X1)
Returns

Meadow.Foundation.Graphics.Size

Parameters
TypeNameDescription
System.StringtextThe string to measure
Meadow.Foundation.Graphics.ScaleFactorscaleFactorScale factor used to calculate the size

MeasureText(string, IFont, ScaleFactor)

Get the size in pixels of a string for a given font and scale factor

View Source
public Size MeasureText(string text, IFont font, ScaleFactor scaleFactor = ScaleFactor.X1)
Returns

Meadow.Foundation.Graphics.Size

Parameters
TypeNameDescription
System.StringtextThe string to measure
Meadow.Foundation.Graphics.IFontfontThe font used to calculate the text size
Meadow.Foundation.Graphics.ScaleFactorscaleFactorScale factor used to calculate the size

DrawText(int, int, string, Color, ScaleFactor, HorizontalAlignment, VerticalAlignment, IFont?)

Draw a text message on the display using the current font.

View Source
public void DrawText(int x, int y, string text, Color color, ScaleFactor scaleFactor = ScaleFactor.X1, HorizontalAlignment alignmentH = HorizontalAlignment.Left, VerticalAlignment alignmentV = VerticalAlignment.Top, IFont? font = null)
Parameters
TypeNameDescription
System.Int32xAbscissa of the location of the text
System.Int32yOrdinate of the location of the text
System.StringtextText to display
Meadow.ColorcolorColor of the text
Meadow.Foundation.Graphics.ScaleFactorscaleFactorScale factor used to calculate the size
Meadow.Foundation.Graphics.HorizontalAlignmentalignmentHHorizontal alignment: Left, Center or right aligned text
Meadow.Foundation.Graphics.VerticalAlignmentalignmentVVertical alignment: Top, Center or bottom aligned text
Meadow.Foundation.Graphics.IFontfontOptional font used to draw the text

DrawBuffer(int, int, IPixelBuffer, HorizontalAlignment, VerticalAlignment)

Draw a buffer onto the display buffer at the given location For best performance, source buffer should be the same color depth as the target display

View Source
public void DrawBuffer(int x, int y, IPixelBuffer buffer, HorizontalAlignment alignmentH = HorizontalAlignment.Left, VerticalAlignment alignmentV = VerticalAlignment.Top)
Parameters
TypeNameDescription
System.Int32xx location of target to draw buffer
System.Int32yy location of target to draw buffer
Meadow.Foundation.Graphics.Buffers.IPixelBufferbufferthe source buffer to write to the display buffer
Meadow.Foundation.Graphics.HorizontalAlignmentalignmentHHorizontal alignment: Left, Center or right align the buffer to the x location
Meadow.Foundation.Graphics.VerticalAlignmentalignmentVVertical alignment: Top, Center or bottom align the buffer to the y location

DrawBuffer(int, int, IPixelBuffer)

Draw a buffer onto the display buffer at the given location For best performance, source buffer should be the same color depth as the target display

View Source
public void DrawBuffer(int x, int y, IPixelBuffer buffer)
Parameters
TypeNameDescription
System.Int32xx location of target to draw buffer
System.Int32yy location of target to draw buffer
Meadow.Foundation.Graphics.Buffers.IPixelBufferbufferthe source buffer to write to the display buffer

DrawBufferWithTransparencyColor(int, int, IPixelBuffer, Color)

Draw a buffer onto the display buffer at the given location with a transparency color that will not be drawn

View Source
public void DrawBufferWithTransparencyColor(int x, int y, IPixelBuffer buffer, Color transparencyColor)
Parameters
TypeNameDescription
System.Int32xx location of target to draw buffer
System.Int32yy location of target to draw buffer
Meadow.Foundation.Graphics.Buffers.IPixelBufferbufferthe source buffer to write to the display buffer
Meadow.ColortransparencyColorthe color to ignore when drawing the buffer

DrawImage(int, int, Image, HorizontalAlignment, VerticalAlignment)

Draw an Image onto the display buffer at the specified location

View Source
public void DrawImage(int x, int y, Image image, HorizontalAlignment alignmentH = HorizontalAlignment.Left, VerticalAlignment alignmentV = VerticalAlignment.Top)
Parameters
TypeNameDescription
System.Int32xx location of target to draw buffer
System.Int32yx location of target to draw buffer
Meadow.Foundation.Graphics.Imageimagethe source image to write to the display buffer
Meadow.Foundation.Graphics.HorizontalAlignmentalignmentHHorizontal alignment: Left, Center or right align the image to the x location
Meadow.Foundation.Graphics.VerticalAlignmentalignmentVVertical alignment: Top, Center or bottom align the image to the y location

DrawImage(int, int, Image)

Draw an Image onto the display buffer at the specified location

View Source
public void DrawImage(int x, int y, Image image)
Parameters
TypeNameDescription
System.Int32xx location of target to draw buffer
System.Int32yx location of target to draw buffer
Meadow.Foundation.Graphics.Imageimagethe source image to write to the display buffer

DrawImage(Image)

Draw an Image onto the display buffer at (0, 0)

View Source
public void DrawImage(Image image)
Parameters
TypeNameDescription
Meadow.Foundation.Graphics.Imageimagethe source image to write to the display buffer

DrawText(int, int, string, ScaleFactor, HorizontalAlignment, VerticalAlignment)

Draw a text message on the display using the current font

View Source
public void DrawText(int x, int y, string text, ScaleFactor scaleFactor = ScaleFactor.X1, HorizontalAlignment alignmentH = HorizontalAlignment.Left, VerticalAlignment alignmentV = VerticalAlignment.Top)
Parameters
TypeNameDescription
System.Int32xAbscissa of the location of the text
System.Int32yOrdinate of the location of the text
System.StringtextText to display
Meadow.Foundation.Graphics.ScaleFactorscaleFactorScale factor used to calculate the size
Meadow.Foundation.Graphics.HorizontalAlignmentalignmentHHorizontal alignment: Left, Center or right aligned text
Meadow.Foundation.Graphics.VerticalAlignmentalignmentVVertical alignment: Top, Center or bottom aligned text

Show()

Update the display target from the buffer (thread safe)

View Source
public virtual void Show()

ShowBuffered()

Update the display target from the buffer (thread safe) while respecting MinimumTimeBetweenUpdates

View Source
public virtual Task ShowBuffered()
Returns

System.Threading.Tasks.Task

ShowUnsafe()

Update the display target from the buffer (not thread safe)

View Source
public virtual void ShowUnsafe()

ShowUnsafe(int, int, int, int)

Update a region of the display Note: not all displays support partial updates

View Source
public virtual void ShowUnsafe(int left, int top, int right, int bottom)
Parameters
TypeName
System.Int32left
System.Int32top
System.Int32right
System.Int32bottom

Show(int, int, int, int)

Update a region of the display Note: not all displays support partial updates

View Source
public virtual void Show(int left, int top, int right, int bottom)
Parameters
TypeName
System.Int32left
System.Int32top
System.Int32right
System.Int32bottom

Show(Rect)

Update a region of the display Note: not all displays support partial updates

View Source
public virtual void Show(Rect rect)
Parameters
TypeName
Meadow.Foundation.Graphics.Rectrect

Clear(bool)

Clear the pixel buffer

View Source
public virtual void Clear(bool updateDisplay = false)
Parameters
TypeNameDescription
System.BooleanupdateDisplayUpdate the display immediately when true

Clear(int, int, int, int, bool)

Clear a region of the display pixel buffer

View Source
public virtual void Clear(int originX, int originY, int width, int height, bool updateDisplay = false)
Parameters
TypeNameDescription
System.Int32originXThe X coord to start
System.Int32originYThe Y coord to start
System.Int32widthThe width of the region to clear
System.Int32heightThe height of the region to clear
System.BooleanupdateDisplayUpdate the display immediately when true

Clear(Color, bool)

Clear the pixel buffer to a color

View Source
public virtual void Clear(Color color, bool updateDisplay = false)
Parameters
TypeNameDescription
Meadow.ColorcolorColor to set display
System.BooleanupdateDisplayUpdate the display immediately when true

DrawBitmap(int, int, int, int, byte[], Color, ScaleFactor)

Writes a 1-bit bitmap stored in a byte array

View Source
protected void DrawBitmap(int x, int y, int width, int height, byte[] bitmap, Color color, ScaleFactor scaleFactor = ScaleFactor.X1)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner of the bitmap
System.Int32yOrdinate of the top left corner of the bitmap
System.Int32widthWidth of the bitmap in pixels
System.Int32heightHeight of the bitmap in pixels
System.Byte[]bitmapBitmap to display
Meadow.ColorcolorThe color of the bitmap
Meadow.Foundation.Graphics.ScaleFactorscaleFactorThe integer scale factor (default is 1)

DrawBitmap(int, int, int, int, byte[], ScaleFactor)

Writes a 1-bit bitmap to the buffer - used for font rendering

View Source
protected void DrawBitmap(int x, int y, int width, int height, byte[] bitmap, ScaleFactor scaleFactor = ScaleFactor.X1)
Parameters
TypeNameDescription
System.Int32xAbscissa of the top left corner of the bitmap
System.Int32yOrdinate of the top left corner of the bitmap
System.Int32widthWidth of the bitmap in pixels
System.Int32heightHeight of the bitmap in pixels
System.Byte[]bitmapBitmap to display
Meadow.Foundation.Graphics.ScaleFactorscaleFactorThe integer scale factor (default is 1)

GetXForRotation(int, int)

Get x pixel position for the current graphics rotation

View Source
public int GetXForRotation(int x, int y)
Returns

System.Int32

Parameters
TypeNameDescription
System.Int32xThe non-rotated x position
System.Int32yThe non-rotated y position

GetYForRotation(int, int)

Get y pixel position for the current graphics rotation

View Source
public int GetYForRotation(int x, int y)
Returns

System.Int32

Parameters
TypeNameDescription
System.Int32xThe non-rotated x position
System.Int32yThe non-rotated y position

DrawPath(GraphicsPath, bool)

Draw a graphics path

View Source
public void DrawPath(GraphicsPath path, bool enabled)
Parameters
TypeNameDescription
Meadow.Foundation.Graphics.GraphicsPathpathThe path
System.BooleanenabledShould pixels be enabled (on) or disabled (off)

DrawPath(GraphicsPath)

Draw a graphics path

View Source
public void DrawPath(GraphicsPath path)
Parameters
TypeNameDescription
Meadow.Foundation.Graphics.GraphicsPathpathThe path

DrawPath(GraphicsPath, Color)

Draw a graphics path

View Source
public void DrawPath(GraphicsPath path, Color color)
Parameters
TypeNameDescription
Meadow.Foundation.Graphics.GraphicsPathpathThe path
Meadow.ColorcolorThe color to draw the path

Write(string)

Write text to the display

View Source
public void Write(string text)
Parameters
TypeNameDescription
System.StringtextThe text
Exceptions

System.Exception
Throws if no font is set

WriteLine(string, byte, bool)

Write a line of text

View Source
public void WriteLine(string text, byte lineNumber, bool showCursor = false)
Parameters
TypeNameDescription
System.StringtextThe text
System.BytelineNumberThe line to write
System.BooleanshowCursorTrue to show the cursor
Exceptions

System.Exception
Throws if no font is set

ClearLines()

Clear all lines of text

View Source
public void ClearLines()

ClearLine(byte)

Clear a single line of text

View Source
public void ClearLine(byte lineNumber)
Parameters
TypeNameDescription
System.BytelineNumberThe line to clear

SetCursorPosition(byte, byte)

Set the cursor position relative to the text

View Source
public void SetCursorPosition(byte column, byte line)
Parameters
TypeNameDescription
System.BytecolumnThe text column
System.BytelineThe line column

Implements

  • Meadow.Peripherals.Displays.ITextDisplay