Class Buffer1bpp
Represents a 1bpp pixel buffer with horizontal pixel packing 1 byte represents 8 pixels on the x-axis
Assembly: MicroGraphics.dll
View Source
public class Buffer1bpp : PixelBufferBase, IPixelBuffer, IDisposable
Inheritance: System.Object
-> Meadow.Foundation.Graphics.Buffers.PixelBufferBase
Derived:
Meadow.Foundation.Graphics.Buffers.Buffer1bppV
Implements:
Meadow.Foundation.Graphics.Buffers.IPixelBuffer, System.IDisposable
Properties
ColorMode
Color mode of the buffer - 1 bit per pixel
View Source
public override ColorMode ColorMode { get; }
Methods
GetPixelIsEnabled(int, int)
Is the pixel on / enabled for a given location
View Source
public virtual bool GetPixelIsEnabled(int x, int y)
Returns
System.Boolean
: true if pixel is set / enabled
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x location in pixels |
System.Int32 | y | y location in pixels |
GetPixel(int, int)
Get the pixel color
View Source
public override Color GetPixel(int x, int y)
Returns
Meadow.Color
: The pixel color as a Color object - will be black or white only
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x location of pixel |
System.Int32 | y | y location of pixel |
SetPixel(int, int, bool)
Set a pixel in the display buffer
View Source
public virtual void SetPixel(int x, int y, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position in pixels from left |
System.Int32 | y | y position in pixels from top |
System.Boolean | enabled | is pixel enabled (on) |
SetPixel(int, int, Color)
Set a pixel in the display buffer
View Source
public override void SetPixel(int x, int y, Color color)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position in pixels from left |
System.Int32 | y | y position in pixels from top |
Meadow.Color | color | the color of the pixel - will snap to black or white (on/off) |
Fill(Color)
Fill the buffer with a color
View Source
public override void Fill(Color color)
Parameters
Type | Name | Description |
---|---|---|
Meadow.Color | color | the fill color - will snap to black or white (on/off) |
Fill(int, int, int, int, Color)
Fill the buffer with a color
View Source
public override void Fill(int x, int y, int width, int height, Color color)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | The x position in pixels |
System.Int32 | y | The y position in pixels |
System.Int32 | width | Width to fill in pixels |
System.Int32 | height | Height to fill in pixels |
Meadow.Color | color | The color to fill |
Exceptions
System.ArgumentOutOfRangeException
Throws an exception if the fill region is outside of the buffer
Clear(bool)
Clear the display
View Source
public void Clear(bool enabled)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | enabled | should the display pixels be enabled / on or clear / off |
InvertPixel(int, int)
Invert a pixel
View Source
public override void InvertPixel(int x, int y)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position of pixel |
System.Int32 | y | y position of pixel |
WriteBuffer(int, int, IPixelBuffer)
Write a buffer to specific location to the current buffer
View Source
public override void WriteBuffer(int x, int y, IPixelBuffer buffer)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x origin |
System.Int32 | y | y origin |
Meadow.Foundation.Graphics.Buffers.IPixelBuffer | buffer | buffer to write |
Implements
- Meadow.Foundation.Graphics.Buffers.IPixelBuffer
System.IDisposable