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Enum GameSoundEffect

Represents the sound effects that can be played by the Meadow.Foundation.Audio.GameSounds class

Assembly: MicroAudio.dll
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public enum GameSoundEffect

Fields

Activation

A sound effect indicating the activation or use of an item or power-up

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Activation = 0

Blip

A simple blip sound effect

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Blip = 1

BossBattle

A sound effect indicating a boss battle or end challenge

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BossBattle = 2

ButtonPress

A button press or selection sound effect

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ButtonPress = 3

Coin

A coin or currency collection sound effect

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Coin = 4

Collectible

A sound effect indicating the collection of an item or bonus

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Collectible = 5

Countdown

A countdown or timer sound effect

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Countdown = 6

EnemyDeath

A sound effect indicating the death or defeat of an enemy

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EnemyDeath = 7

Explosion

An explosion or destruction sound effect

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Explosion = 8

Footstep

A sound effect indicating a footstep or movement

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Footstep = 9

GameOver

A game over or failure sound effect

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GameOver = 10

Health

A sound effect indicating a health pickup or healing

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Health = 11

Hit

A hit or damage sound effect

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Hit = 12

Jump

A jump or hop sound effect

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Jump = 13

Laser

A laser or projectile firing sound effect

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Laser = 14

LevelComplete

A sound effect indicating the completion of a level or challenge

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LevelComplete = 15

A menu navigation or selection sound effect

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MenuNavigate = 16

PowerUp

A power-up or item pick-up sound effect

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PowerUp = 17

PowerDown

A power-down or failure sound effect

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PowerDown = 18

SecretFound

A sound effect indicating the discovery of a secret or hidden item

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SecretFound = 19

Splash

A sound effect indicating a splash in water

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Splash = 20

Teleport

A sound effect indicating a teleport or warp

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Teleport = 21

Victory

A victory or success sound effect

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Victory = 22

Warning

A warning or alarm sound effect

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Warning = 23

WeaponSwitch

A sound effect indicating a weapon or tool switch

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WeaponSwitch = 24