Enum GameSoundEffect
Represents the sound effects that can be played by the Meadow.Foundation.Audio.GameSounds class
Assembly: MicroAudio.dll
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public enum GameSoundEffect
Fields
Activation
A sound effect indicating the activation or use of an item or power-up
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Activation = 0
Blip
A simple blip sound effect
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Blip = 1
BossBattle
A sound effect indicating a boss battle or end challenge
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BossBattle = 2
ButtonPress
A button press or selection sound effect
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ButtonPress = 3
Coin
A coin or currency collection sound effect
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Coin = 4
Collectible
A sound effect indicating the collection of an item or bonus
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Collectible = 5
Countdown
A countdown or timer sound effect
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Countdown = 6
EnemyDeath
A sound effect indicating the death or defeat of an enemy
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EnemyDeath = 7
Explosion
An explosion or destruction sound effect
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Explosion = 8
Footstep
A sound effect indicating a footstep or movement
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Footstep = 9
GameOver
A game over or failure sound effect
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GameOver = 10
Health
A sound effect indicating a health pickup or healing
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Health = 11
Hit
A hit or damage sound effect
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Hit = 12
Jump
A jump or hop sound effect
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Jump = 13
Laser
A laser or projectile firing sound effect
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Laser = 14
LevelComplete
A sound effect indicating the completion of a level or challenge
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LevelComplete = 15
MenuNavigate
A menu navigation or selection sound effect
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MenuNavigate = 16
PowerUp
A power-up or item pick-up sound effect
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PowerUp = 17
PowerDown
A power-down or failure sound effect
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PowerDown = 18
SecretFound
A sound effect indicating the discovery of a secret or hidden item
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SecretFound = 19
Splash
A sound effect indicating a splash in water
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Splash = 20
Teleport
A sound effect indicating a teleport or warp
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Teleport = 21
Victory
A victory or success sound effect
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Victory = 22
Warning
A warning or alarm sound effect
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Warning = 23
WeaponSwitch
A sound effect indicating a weapon or tool switch
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WeaponSwitch = 24